Track 3. Wireless, Mobile, Pervasive and Ubiquitous Technologies for Learning (WMUTE@ICALT2016)

Track Chairs

Atif Yacine Atif, United Arab Emirates University, UAE
Benachour Phillip Benachour, Lancaster University, United Kingdom
Hwang Gwo-Jen Hwang, National Taiwan University of Science and Technology, Taiwan
lucke Ulrike Lucke, University of Potsdam, Germany [Coordinator -
Milrad Marcelo Milrad, Linnaeus University, Sweden
Ogata Hiroaki Ogata, Kyushu University, Japan
Specht Marcus Specht, Open University, The Netherlands

Track Program Committee

  • Ali R. Hurson, Missouri University of Science and Technology, USA
  • Chih-Ming Chen, National Chengchi University, Taiwan
  • Ching-Kun Hsu, National Taiwan Normal University, Taiwan
  • Christoph Rensing, httc e.V., Germany
  • Gi-Zen Liu, National Cheng Kung University, Taiwan
  • Hui-Chun Chu, Soochow University, Taiwan
  • Ivica Boticki, Zagreb University, Croatia
  • Jo Wake, University of Bergen, Norway
  • Lung Hsiang Wong, National Institute of Education, Singapore
  • Mark Weal, University of Southampton, UK
  • Reinhard Keil, Universität Paderborn, Germany
  • Rory McGreal, Athabasca University, Canada
  • Seng Loke, La Trobe University, Australia

Track Description and Topics of Interest

This track of the conference aims to address the issues of wireless, mobile, pervasive and ubiquitous computing in combination with new forms and possibilities of learning. Highly mobile, context-aware, and pro-active services provide significant benefits to education. The WMUTE track provides a forum to present and discuss technologies, strategies and applications as well as to map out directions for future developments and research collaborations.

The scope of this track covers, but is not limited to, the following topics:

  • Theoretical foundations for mobile and ubiquitous learning
  • Emerging tools and technologies for mobile and ubiquitous learning
  • Learning strategies for mobile and ubiquitous learning
  • Innovative digital content for mobile and ubiquitous learning
  • Context-aware learning:  Design, Methodologies and Application of learning across different contexts
  • Sensor-based applications and learning support
  • Intelligent, pro-active infrastructures and tools for education
  • Internet of Things support for learning
  • Tangible, natural-language user interfaces in education
  • Applications of mobile and ubiquitous learning
  • Mobile serious gaming and pervasive games for learning
  • Evaluation of mobile and ubiquitous learning systems/approaches

We kindly invite authors to submit original papers on their work.


Important dates about ICALT 2017 submissions can be found here.

The ICALT 2017 Author Guidelines can be found here.

The Track 3 CfP can be downloaded from here:

  • .txt version
  • .doc version