Track 18. Virtual Worlds in Education and Training (VWET@ICALT2016)

Track Chairs

hou Huei-Tse Hou, National Taiwan University of Science & Technology, Taiwan
Lan Yu-Ju Lan, National Taiwan Normal University, Taiwan [Coordinator - yujulan@ntnu.edu.tw]
Mikropoulos Tassos Mikropoulos, University of Ioannina, Greece [Coordinator - amikrop@uoi.gr]
Morch Anders Morch, University of Oslo, Norway

Track Program Committee

  • Giuliana DETTORI, Istituto per la Matematica Applicata, Italy
  • Fang-Chen LU, National Central University, Taiwan
  • Gloria B. CLARK, Pennsylvania State University, USA
  • Hui-Chin YEH, National Yunlin University of Science and Technology, Taiwan
  • Indy Yu-Ting HSIAO, National Taiwan Normal University, Taiwan
  • Marc Ericson C. SANTOS, Nara Institute of Science and Technology, Japan
  • Ying-Hsueh CHENG, National Pintung University of Science and Technology, Taiwan
  • Yuen-Hsien TSENG, National Taiwan Normal University, Taiwan

Track Description and Topics of Interest

Throughout the years, we have seen obstacles being laid on teachers’ and students’ way teaching and learning in a traditional classroom. How we could create more immersive and interactive learning opportunities for language learners has drawn many researchers’ attention. One of the solutions is the virtual worlds, such as second life (SL) and the Open Simulator project (OpenSim). Research findings have shown that virtual worlds could assist in breaking down communication barriers. They are also able to inspire online learners to reach learning goals without losing interests and motivation. Thus, more and more teachers have been interested in using virtual worlds as educational or training environments, in that virtual worlds satisfy the needs of alternative educational/training opportunities due to the increasing population of nontraditional learners who are unable to attend classes because of work, family, or traveling commitments.

To respond the increasing demands of exploiting virtual worlds in practical educational settings, the Track on Virtual Worlds in Education and Training (VWET@ICALT2016) invites the researchers and practitioners of educational and training applications in virtual worlds such as Second Life, online games, virtual reality, augmented reality, OpenSim, etc. to submit original research work in the following topics:

  • Theories behind online education in Virtual Worlds
  • Virtual Worlds pedagogy and learning design
  • Virtual Worlds learning infrastructures
  • Socio-cultural perspectives and implications of education in Virtual Worlds
  • Teachers’ professional development for translation and scaling up of Virtual World educational/training models
  • An overview of education’s K-12 program for Virtual Worlds users
  • Virtual Worlds for self-directed learning/training
  • Virtual Worlds for collaborative and socio-constructivist learning/training
  • Virtual World communities for users, builders, developers and administrators
  • Virtual World environments on special learning domains (e.g., foreign language learning, science education, social science study, etc.)
  • Soft and hard technologies of Virtual Worlds
  • Virtual Worlds in open, distance and flexible learning contexts
  • Virtual Worlds in informal learning (e.g., libraries, academic support services, student societies/guilds, careers, alumni, marketing and recruitment)
  • Virtual worlds in general and special needs education
  • Virtual Worlds and serious games
  • Education role-play experiments in Virtual Worlds

Important dates about ICALT 2017 submissions can be found here.

The ICALT 2017 Author Guidelines can be found here.

The Track 18 CfP can be downloaded from here:

  • .txt version
  • .doc version
  •