Research Invited Speech
Professor Miguel Nussbaum
Computer Science Department, School of Engineering of Pontificia Universidad Catolica de Chile, Chile
"Design of Educational Games"
|Educational videogames have become a popular teaching tool in recent years due to their ability to increase student motivation. Various attempts have been made to develop models and guides for video games which allow students to practice and/or learn certain curricular content while still meeting their expectations for the game to be fun. Achieving such a balance between teaching and gaming objectives is not an easy task. With this in mind, this presentation describes how to develop video games which manage to align both the educational and gaming components, while also taking into account the teacher’s role as mediator and guide in the learning process. Furthermore, the presentation also analyzes how well known gaming dynamics can be used for educational means.|
|Professor Miguel Nussbaum is a professor at the Computer Science Department of the School of Engineering of Pontificia Universidad Católica de Chile. In 2011 he was honored with the Chilean award for innovation in the Education category, and he has been a member of Chile’s Agency for Quality in Education since 2012. He has published more than 70 articles in ISI journals, received over 2,500 citations for his research papers, and successfully guided 17 students to their doctorates as dissertation advisor. His work in instructional design, which integrates the use of technology, is focused on how to change teaching practices in the classroom to make children the protagonists of their learning experience. His scientific developments have been implemented in schools in Argentina, Brazil, Chile, Colombia, Costa Rica, the United States, Great Britain, Guatemala, India, Sweden and UK, and have received the support of UNESCO. He also studies the use of educational games and multimedia in the classroom, and school effectiveness.|