Track 16. Virtual Worlds in Education and Training (VWET@ICALT2014)

Track Chairs

Mikropoulos Tassos Mikropoulos, University of Ioannina, Greece [Coordinator - amikrop@uoi.gr]
Lan Yu-Ju Lan, National Taiwan Normal University, Taiwan
Morch Anders Morch, University of Oslo, Norway
Martens Alke Martens, University of Rostock, Germany

Track Program Committee

  • Yu-Ju Lan, National Taiwan Normal University, Taiwan
  • Tassos Mikropoulos, University of Ioannina, Greece
  • Anders Morch, University of Oslo, Norway
  • Alke Martens, University of Rostock, Germany
  • Valentina Caruso, University of Oslo, Norway
  • Gloria B. Clark, Penn State University, USA
  • Steve Cook, Japan Advanced Institute of Science and Technology, Japan
  • Barney Dalgarno, Charles Sturt University, Australia
  • Scott Grant, Monash University, Australia
  • Mark G. Elwell, Japan Advanced Institute of Science and Technology, Japan
  • Shin-Yi Fang, Penn State University, USA 
  • Mikhail Fominykh, Norwegian University of Science and Technology, Norway
  • Indy Y.T., Hsiao National Central University, Taiwan
  • Jon Dron, Athabasca University, Canada
  • Mark J. W. Lee, Charles Sturt University, Taiwan
  • Colin Allison, University of St Andreus, UK
  • Steve Leung, School of Computing and Information Systems, Canada
  • Jon Elorriaga, University of the Basque Country, Spain
  • Ekaterina Prasolova-Førland, Norwegian University of Science and Technology, Norway
  • Luis Tzeng, National Central University, Taiwan
  • Thrasyvoulos Tsiatsos, Aristotle University of Thessaloniki, Greece
  • Jose Luis Sierra, Complutense University of Madrid, Spain  

Track Description and Topics of Interest

The ability of virtual worlds, such as second life (SL) and the Open Simulator project (OpenSim) to establish a community and assist in breaking down communication barriers that might exist in asynchronous web-based learning environments Face-to-face learning situations also have limitations, students may be unable or unwilling to participate in social interactions due to lack of motivation or feeling self-conscious. A virtual world is able to inspire online learners to reach learning goals without losing interests and motivation. Therefore, it has been fostering a growing interest in the use of virtual worlds as educational or training environments that satisfy the needs of alternative educational/training opportunities due to the increasing population of nontraditional learners who are unable to attend classes because of work, family, or traveling commitments.

To respond the increasing demands of exploiting virtual worlds in practical educational settings, the Track on Virtual Worlds in Education and Training (VWET@ICALT2014) invites the researchers and practitioners of educational and training applications in virtual worlds such as Second Life, online games, virtual reality, augmented reality, OpenSim, etc. to submit original research work in the following topics:

  • Theories behind online education in Virtual Worlds
  • Virtual Worlds pedagogy and learning design
  • Virtual Worlds learning infrastructures
  • Socio-cultural perspectives and implications of education in Virtual Worlds
  • Teachers’ professional development for translation and scaling up of Virtual World educational/training models
  • An overview of education’s K-12 program for Virtual Worlds users
  • Virtual Worlds for self-directed learning/training
  • Virtual Worlds for collaborative and socio-constructivist learning/training
  • Virtual World communities for users, builders, developers and administrators
  • Virtual World environments on special learning domains (e.g., foreign language learning, science education, social science study, etc.)
  • Soft and hard technologies of Virtual Worlds
  • Virtual Worlds in open, distance and flexible learning contexts
  • Virtual Worlds in informal learning (e.g., libraries, academic support services, student societies/guilds, careers, alumni, marketing and recruitment)
  • Virtual worlds in general and special needs education
  • Virtual Worlds and serious games
  • Education role-play experiments in Virtual Worlds

Important dates about ICALT 2014 submissions can be found here.

The ICALT 2014 Author Guidelines can be found here.

The Track 16 CfP can be downloaded from here: