Track 11. Methods and Tools for fostering Creativity in Learning processes (CreativeTeL@ICALT2014)

Track Chairs

Karampiperis Pythagoras Karampiperis, NCSR “Demokritos”, Greece [Coordinator - pythk@iit.demokritos.gr]
Chai Ching-Sing Chai, National Institute of Education, Singapore
Yueh-Min Yueh-Min Huang, National Cheng Kung University, Taiwan

Track Program Committee

  • Ching-Sing Chai, National Institute of Education, Singapore
  • Yueh-Min Huang, National Cheng Kung University, Taiwan 
  • Pythagoras Karampiperis, NCSR “Demokritos”, Greece
  • Symeon Retalis, University of Piraeus, Greece
  • Ilona Buchem, University of Applied Sciences Berlin, Germany
  • Isa Jahnke, Umea University, Sweden 
  • Tharrenos Bratitsis, University of Western Macedonia, Greece
  • Konstantinos Zachos, City University London, UK
  • Juan Manuel Dodero, Universidad de Cadiz, Spain
  • Koh Joyce Hwee Ling, National Institute of Education, Singapore
  • Lee Chwee Beng, University of Western Sydney, Australia
  • Sachio Hirokawa, Kyushu University, Japan
  • Chris Panagiotakopoulos, University of Patras, Greece
  • Chien-Sing Lee, Universiti Tunku Abdul Rahman, Malaysia   

Track Description and Topics of Interest

Learning can be viewed as a continuous iterative cycle through the processes of imagining, creating, playing, sharing and reflection. Learners develop and refine their abilities as creative thinkers. They learn to develop their own ideas, try them out, test the boundaries, experiment with alternatives, get input from others, and generate new ideas based on the feedback and their experiences. Fostering creativity in learning is increasingly seen as a key direction and focus for pedagogic approaches. Creative activity grows out of the relationship between the learner and the educational context, as well as out of the ties between an individual and other learners.

Regarding the involvement of ICT in creative activities, machines can be viewed from different perspectives as facilitators in the process of managing creative work, as an unobtrusive or active intermediate between collaborating creative thinkers, as an agent promoting and stimulating creativity, and even as an independent creative entity that collaborates with its human “colleagues”.

The ICALT 2014 Track for Methods and Tools for fostering Creativity in Learning Process (CreativeTeL) aims to investigate the entire spectrum of the ways that technology-can be involved in creative learning processes: (a) towards understudying the elements of the creative process from idea conception to production, (b) towards investigating the potential of the synergy of computational systems and human mind, and (c) towards designing machines which exhibit human level creativity without merely mimicking the human creative process.

To this end, CreativeTeL incorporates different sessions, derived from the distinct roles that machines can play in the context of creative learning and thinking.

Session A (Understanding the elements of the Creative Process): focuses on research results from neuroscience, psychology and philosophy, as well as, on successful learning practices for unveiling the mystery of human creativity , i.e. the ability to come up with ideas or artefacts that are new, surprising, and valuable.

Session B (Machines fostering Human Creativity): aims to cover the study, design, development and evaluation of emergent computational tools that aim to leverage creativity in learning processes. Such tools may encourage nonlinear thinking and problem-solving, support the exploration and generation of new knowledge, ideas and concepts, or new associations between existing ones, develop technological solutions that facilitate questioning and challenging, foster imagination, widen the perspectives and make purposeful connections with people and ideas.

Session C (Creative Machines in Learning Processes): focuses on the novel approaches for the emergence of machines as creative entities themselves. Methods and techniques for enabling machines to mimic human creativity, or even exhibit other, novel, creative characteristics is the core subject of this track session.

Within its different sessions, CreativeTeL aspires to attract novel and interesting contributions addressing the following topics:

  • Theories and Methodologies for Computational Creativity in Learning
  • Modelling of Social Behaviour for Creativity in Learning
  • Architectures and Design of Computational Systems for Creativity in Learning
  • Leveraging the Social Web to Support Creativity in Learning
  • Discovery, Collection, and Extraction of Creativity Triggers from Learning Resources
  • Privacy and Security Trade-offs in Computational Tools for Creativity in Learning
  • Visualization, Diversity, Personalization, Novelty and other Characteristics of Creativity-supporting Tools
  • Social Recommender Systems for Creativity in Learning
  • Machine Learning Methods for Computational Tools for Creativity in Learning
  • Human Computation and Social Computational Tools for Creativity in Learning
  • Wisdom of Crowds Applications (e.g., prediction markets) and Crowdsourcing for Creativity in Learning

Important dates about ICALT 2014 submissions can be found here.

The ICALT 2014 Author Guidelines can be found here.

The Track 11 CfP can be downloaded from here: