Best Paper Awards

Best Full Papers

230. A Unified Communication Platform for Enriching and Enhancing Presentations with Active Learning Components
Reinout Roels, Christophe Vermeylen and Beat Signer

253. Project NEO: "Assesing and Changing Pre-service Teacher Science Knowledge with a Video Game
Richard Van Eck, Mark Guy, Timothy Young, Austin Winger and Scott Brewster

301. When Routines Strike Back: "Developing ICT Supported Mathematics Instructional Practices
Miguel Perez

Best Short Papers

130. A Method for Developing Mobile Virtual Laboratories
Panagiotis Zervas, Ioannis Kalimeris and Demetrios G. Sampson

233. An Experiments of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture
Shao-Chen Chang, Gwo-Jen Hwang, Chin-Chung Tsai and Jyh-Chong Liang

265. Implications of Learning Analytics for Serious Game Design
Jannicke Baalsrud Hauge, Riccardo Berta, Giusy Fiucci, Baltasar Fernandez Manjon, Carmen Padron-Napoles, Wim Westera and Rob Nadolski

Best Posters

293. Learners Working Memory Capacity Modelling Based on Fuzzy Logic
Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni and Kinshuk

359. Analyses of Comparative Gaze with Eye-tracking Technique for Peer-reviewing Classrooms
Hironori Egi, Shigeto Ozawa and Yuki Mori

364. Flipping and Flexing in Science: The Flipped Classroom and the i2Flex model
Labrini Rontogiannis