[Best Full Papers]

 

1. A Framework for Learning Objects Reusability within Learning Activities [Not accepted]

Demetrios G Sampson, Christina Papanikou

 

2. Using Language Technologies to Diagnose Learner´s Conceptual Development

Marco Kalz, Slavi Stoyanov, Peter van Rosmalen, Alisdair Smithies, Isobel Braidman

3. Pinetree: A Learning Content Repository based on Semantic Web technologies

Martin Svensson, Oskar Pettersson, Magnus Persson

 

4. Using students' devices and a no-to-low cost online tool to support active experiential mLearning.

Andrew Litchfield, Ryszard Raban, Laurel Evelyn Dyson, Elyssebeth Leigh, Jonathon Tyler

 

[Best Short Papers]

 

1. A Long-Term Evaluation and Reformation of an Object Oriented Design and Programming Course

Stelios Xinogalos, Maya Satratzemi

 

2. ASK-LOST 2.0: A Tool for Social Tagging of Digital Educational Resources on the Web

Alexandros Kalamatianos, Panayiotis Zervas, Demetrios G Sampson

 

3. A Model-Driven Engineering approach for the observation needs specification

Zendagui Boubekeur

 

[Best Poster Papers]

 

1. MATHEMA: A Constructivist Environment for Electromagnetism Learning

Alexandros Papadimitriou, Georgios Gyftodimos, Maria Grigoriadou

 

2. A Tablet PC-Based Learning Approach on a First-Year Computer Engineering Course

José-Vicente Benlloch, Félix Buendía, Juan-Carlos Cano

 

3. Deducing Loop Patterns in CS1: a Comparative Study

José Luis Fernández Alemán

 

4. Experiential learning in Science: getting the laboratory inside the classroom using the Web

Ana Maria de Almeida, João Fernades, Marta Pascoal, Susana Simões Pereira