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[Best Full Papers] 1. A Framework for Learning Objects Reusability within Learning Activities [Not accepted] Demetrios G Sampson, Christina Papanikou 2. Using Language Technologies to Diagnose Learner´s Conceptual Development Marco Kalz, Slavi Stoyanov, Peter van Rosmalen, Alisdair Smithies, Isobel Braidman 3. Pinetree: A Learning Content Repository based on Semantic Web technologies Martin Svensson, Oskar Pettersson, Magnus Persson 4. Using students' devices and a no-to-low cost online tool to support active experiential mLearning. Andrew Litchfield, Ryszard Raban, Laurel Evelyn Dyson, Elyssebeth Leigh, Jonathon Tyler [Best Short Papers] 1. A Long-Term Evaluation and Reformation of an Object Oriented Design and Programming Course Stelios Xinogalos, Maya Satratzemi 2. ASK-LOST 2.0: A Tool for Social Tagging of Digital Educational Resources on the Web Alexandros Kalamatianos, Panayiotis Zervas, Demetrios G Sampson 3. A Model-Driven Engineering approach for the observation needs specification Zendagui Boubekeur [Best Poster Papers] 1. MATHEMA: A Constructivist Environment for Electromagnetism Learning Alexandros Papadimitriou, Georgios Gyftodimos, Maria Grigoriadou 2. A Tablet PC-Based Learning Approach on a First-Year Computer Engineering Course José-Vicente Benlloch, Félix Buendía, Juan-Carlos Cano 3. Deducing José Luis Fernández Alemán 4. Experiential learning in Science: getting the laboratory inside the classroom using the Web Ana Maria de Almeida, João Fernades, Marta Pascoal, Susana Simões Pereira |