Conference Program

The Edutainment 2009 Conference Draft Program is available: Edutainment 2009 Conference Program (Last update: 30/6/2009 [size: 963 KB])

Edutainment 2009 Conference Program

Dear Colleagues,


The review process of all Edutainment 2009 submissions has now been completed. This year we received 122 submissions from 25 countries. The overall quality was very good and that made it more difficult for the program committee to make decisions. In some instances we had to make a decision based not only on the paper quality but also on topic balance and how well the work fit with the themes of the conference.

We are please to announce the following papers have been accepted:

'ToE' means your paper has been selected to publish in Transactions on Edutainment, Vol. 2, No. 2 (Dec. 2009), please send us (1) your 12 LNCS pages' paper, (2) one LNCS page extended summary for publishing in the proceeding book, (3) the copyright form, by April 28, 2009.

'Full' means your paper has been accepted by Edutainment 2009 and will be published in the proceeding book (Springer's LNCS), please send us (1) your 12 LNCS pages' paper, (2) the copyright form, by April 28, 2009.

'Short' means your paper has been accepted by Edutainment 2009 and will be published in the proceeding book (Springer's LNCS), please send us (1) your 8 LNCS pages' paper, (2) the copyright form, by April 28, 2009. [Please note that the committee may have accepted your proposal under a different presentation category then the one in which you submitted. This decision is generally made on the basis of the cumulative analysis of all the submissions, and the reason may not be apparent in the comments from the reviewers.]


# Paper Title Decision
33 Engaging kids with the concept of sustainability using a commercial videogame-a case study ToE
57 Doing It Right: Combining Edutainment Format Development And Research ToE
60 Edutainment Robotics as learning tool ToE
79 SoundTag: RFID Based Wearable Computer Play Tool for Children ToE
81 Do Improve Typing Skill but No Significant Difference between Drill-based and Game-based Typing Software ToE
94 An Architecture for Flexible Entity Configuration in A Simulation Environment ToE
99 Entertaining Education ~{v5~} Using Games-based and Service-oriented Learning to Improve STEM Education ToE
104 Learning English through serious games ~{v5~} reflections on teacher and learner performance ToE
110 Motivational Factors in Educational MMORPGs: Some Implications for Education ToE
114 A Distributed Multi-agent Architecture in Simulation Based Medical Training ToE
118 Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations ToE
119 Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detail Contour ToE
13 Gamers Against all Odds Full
16 Adaptive Lip Feature Point Detection Algorithm for Real-time Computer Vision-based Smile Training System Full
17 Empirical Research and Design of M-learning System for College English Full
20 Virtual Apple Tree Pruning in Horticultural Education Full
22 Construction of a Computer Game Oriented to Disaster Education and Reflection on Its Questions Full
31 Fast Shape-Simplifying Image Abstraction using Graphics Hardware Full
32 QuizMASter - A Multi-Agent Game-Style Learning Activity Full
37 Designing a DSL solution for the domain of Augmented Reality Software applications Specification Full
49 ELEIN: E-learning with 3D interactive emotional agents Full
51 A Story Authoring System for Children Full
58 Music-Making and Musical Comprehension with Robotic Building Blocks Full
61 A Study of Virtual Product Presentation with Whiteboard and its Effect on Users Perception Full
64 CharanisML: a Flexible Virtual Actor Control Interface Full
65 Simplified Creation and Presentation of Non-Linear Adaptive Content Full
68 An Entertainment System using Thermal Feedback for Increasing Communication and Social Skills Full
69 Tangible drag-and-drop: Transferring digital content with a remote control Full
70 Adaptation in Collaborative Virtual Environments for Training Full
73 The Effects of Type of Interactivity in Experiential Game-based Learning Full
76 Survey on Collaborative AR for Multi-user in Urban Studies and Planning Full
77 A Review on Augmented Reality for Virtual Heritage System Full
84 Pushdown Automata Simulator Full
89 Game Balance Principles in MMORPG with Pet System Full
92 Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study Full
98 Little Big Difference: Gender Aspects and Gender-based Adaptation in Educational Games Full
100 Towards Intelligent Computer Assisted Educational Role-Play Full
101 Mixing Telerobotics and Virtual Reality for improving immersion in artwork perception Full
102 Game-like Simulations for Online Adaptive Learning: A Case Study Full
103 Construction Knowledge Transfer Through Interactive Visualization Full
105 Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds Full
106 Exploration of Affect Sensing from Speech and Metaphorical Text Full
111 Matchmaker: Interpersonal Touch in Gaming Full
112 AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers Full
120 A Phenomenographic Analysis of Variations in K11 Students' Learning Conceptions of Web Authoring Techniques and Applications Full
121 Constructing a learning system of audio-visual media based English verbal reduced forms supporting the learning effect of listening comprehension-An Audio-Visual System for Learning English Contractions Full
1 The Real-time Mesh Locality Optimization by Strip Deriving Short
6 An Approach to Evaluation Component Design in Building Serious Game Short
11 Research on Using Cult3D and Java to Realize Virtual Assembly Short
56 Design and Implementation of Operation Replay for Virtual Experiment Short
67 Reflective Learning through Playing Digital Game The Sims 2 Short
75 Virtual Sport System for Optimum Exercising Based on a User Model Short
78 An Interactive 3D Exhibition System with Global Illumination for Digital Museum Short
97 Lishe System Short


The reviewer comments will be enclosed at the end of the notification email. Please consider them carefully when preparing the final version of your paper. The proceedings will be published by Springer.

Please send your final LNCS format camera-ready paper and copyright form to Dr. Rita Kuo (rita.mcsl@gmail.com) and Dr. Maiga Chang (maigac@athabascau.ca) via email by April 28, 2009. Please register the conference online as non-student before April 28, 2009 and write the write the follwing information in the email to help us deal with thingsmore efficiently and quickly
(1) submission number
(2) submission title
(3) register's name
(4) and registration number (one non-student registration can only cover one paper).

More information about the conference venue and travel to Banff is already available
in the Conference Web site http://www.ask4research.info/edutainment/2009


Thank you  for your contribution to Edutainment 2009.
Looking forward to meeting you in Banff!


Best regards,

On behalf of the Edutainment 2009 Program Committee
Maiga Chang, Gwo-Dong Chen, Michitaka Hirose