| # | Paper Title | Decision |
| 33 | Engaging kids with the concept of sustainability using a commercial videogame-a case study | ToE |
| 57 | Doing It Right: Combining Edutainment Format Development And Research | ToE |
| 60 | Edutainment Robotics as learning tool | ToE |
| 79 | SoundTag: RFID Based Wearable Computer Play Tool for Children | ToE |
| 81 | Do Improve Typing Skill but No Significant Difference between Drill-based and Game-based Typing Software | ToE |
| 94 | An Architecture for Flexible Entity Configuration in A Simulation Environment | ToE |
| 99 | Entertaining Education ~{v5~} Using Games-based and Service-oriented Learning to Improve STEM Education | ToE |
| 104 | Learning English through serious games ~{v5~} reflections on teacher and learner performance | ToE |
| 110 | Motivational Factors in Educational MMORPGs: Some Implications for Education | ToE |
| 114 | A Distributed Multi-agent Architecture in Simulation Based Medical Training | ToE |
| 118 | Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations | ToE |
| 119 | Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detail Contour | ToE |
| 13 | Gamers Against all Odds | Full |
| 16 | Adaptive Lip Feature Point Detection Algorithm for Real-time Computer Vision-based Smile Training System | Full |
| 17 | Empirical Research and Design of M-learning System for College English | Full |
| 20 | Virtual Apple Tree Pruning in Horticultural Education | Full |
| 22 | Construction of a Computer Game Oriented to Disaster Education and Reflection on Its Questions | Full |
| 31 | Fast Shape-Simplifying Image Abstraction using Graphics Hardware | Full |
| 32 | QuizMASter - A Multi-Agent Game-Style Learning Activity | Full |
| 37 | Designing a DSL solution for the domain of Augmented Reality Software applications Specification | Full |
| 49 | ELEIN: E-learning with 3D interactive emotional agents | Full |
| 51 | A Story Authoring System for Children | Full |
| 58 | Music-Making and Musical Comprehension with Robotic Building Blocks | Full |
| 61 | A Study of Virtual Product Presentation with Whiteboard and its Effect on Users Perception | Full |
| 64 | CharanisML: a Flexible Virtual Actor Control Interface | Full |
| 65 | Simplified Creation and Presentation of Non-Linear Adaptive Content | Full |
| 68 | An Entertainment System using Thermal Feedback for Increasing Communication and Social Skills | Full |
| 69 | Tangible drag-and-drop: Transferring digital content with a remote control | Full |
| 70 | Adaptation in Collaborative Virtual Environments for Training | Full |
| 73 | The Effects of Type of Interactivity in Experiential Game-based Learning | Full |
| 76 | Survey on Collaborative AR for Multi-user in Urban Studies and Planning | Full |
| 77 | A Review on Augmented Reality for Virtual Heritage System | Full |
| 84 | Pushdown Automata Simulator | Full |
| 89 | Game Balance Principles in MMORPG with Pet System | Full |
| 92 | Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study | Full |
| 98 | Little Big Difference: Gender Aspects and Gender-based Adaptation in Educational Games | Full |
| 100 | Towards Intelligent Computer Assisted Educational Role-Play | Full |
| 101 | Mixing Telerobotics and Virtual Reality for improving immersion in artwork perception | Full |
| 102 | Game-like Simulations for Online Adaptive Learning: A Case Study | Full |
| 103 | Construction Knowledge Transfer Through Interactive Visualization | Full |
| 105 | Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds | Full |
| 106 | Exploration of Affect Sensing from Speech and Metaphorical Text | Full |
| 111 | Matchmaker: Interpersonal Touch in Gaming | Full |
| 112 | AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers | Full |
| 120 | A Phenomenographic Analysis of Variations in K11 Students' Learning Conceptions of Web Authoring Techniques and Applications | Full |
| 121 | Constructing a learning system of audio-visual media based English verbal reduced forms supporting the learning effect of listening comprehension-An Audio-Visual System for Learning English Contractions | Full |
| 1 | The Real-time Mesh Locality Optimization by Strip Deriving | Short |
| 6 | An Approach to Evaluation Component Design in Building Serious Game | Short |
| 11 | Research on Using Cult3D and Java to Realize Virtual Assembly | Short |
| 56 | Design and Implementation of Operation Replay for Virtual Experiment | Short |
| 67 | Reflective Learning through Playing Digital Game The Sims 2 | Short |
| 75 | Virtual Sport System for Optimum Exercising Based on a User Model | Short |
| 78 | An Interactive 3D Exhibition System with Global Illumination for Digital Museum | Short |
| 97 | Lishe System | Short |