DIGITEL 2008 Conference Program
please download conference program by clicking http://www.ask4research.info/digitel/2008/files/Conference_Program.pdf
Monday 17 November 2008
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7:00 AM - 8:00 AM |
Breakfast (Room: Glacier Salon) |
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8:00 AM - 9:00 AM |
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Room: Summit |
Room: Black Bear |
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9:00 AM - 10:30 AM |
Opening ceremony
Social Support for Creativity and Learning Online ( Amy Bruckman)
Chair: Mike Eisenberg |
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10:30 AM - 11:00 AM |
Tea/Coffee break |
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11:00 AM -12:00 Noon |
Session 1 - Games and Learning
Chair: Neil Peirce
6 (F): The Use of Videogames to Mediate Curricular Learning (Begona Gros and Jos¨¦ M. Garrido)
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12:00 Noon - 13:00 PM |
Lunch (Room: Glacier Salon) |
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13:00 PM - 14:30 PM |
Session 2 - Special Needs and Self-Efficacy
Chair: Hwa-Pey Wang
39 (S): A Preliminary Study of Student's Self-Efficacy on Problem Solving in Educational Game Context (Yu-Ling Lu, I-Ing Lee, and Chi-Jui Lien)
23 (S): Evaluation the Efficacy of Computer - Based Training Using Tangible User Interface for Low-Function Children with Autism (Karanya Sitdhisanguan, Nopporn Chotikakamthorn, Ajchara Dechaboon, and Patcharaporn Out)
37 (S): Effect of a 360 Degrees Panoramic Image System (360 PIS) on the Environment Recognition of Students with Moderate and Severe Mental Retardation in Special Education School (I-chen Cheng and Hwa-pey Wang)
Posters teasers (5 minutes each):
49 (P): A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children (Hanno Hildmann, Anika Uhlemann, and Daniel Livingstone)
11 (P): Online Videogames in an Online History Class (Vance S. Martin)
52 (P): Language Learning in the Palm of Your Hand (Mercedes Rico, J. Enrique Agudo, H¨¦ctor S?nchez, and Alejandro Curado)
41 (P): Games as Skins for Online Tests (Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohita Panigrahi, and Shikha Sabharwal)
13 (P): The Scope of Adaptive Digital Games for Education (Rikki Prince and Hugh C. Davis) |
Workshop 1: Robot on Education of National E-learning Project in Taiwan (Organiser: Wu-Yuin Hwang)
Opening (13:00?V 13:10)
Gwo-Dong Chen, Mu-Chun Su, Eric Hsiao-kuang Wu, Wu-Yuin Hwang, Tzu-Chien Liu, Eric Zhi-Feng Liu, Siew-Rong Wu
Using Humanoid Robots as Instructional Media in Elementary Language Education ( Gwo-Dong Chen and Chih-Wei Chang)
13:30-13:50
Application of a Learning-Companion Robot in Learning Environments (Mu-Chun Su, De-Yuan Huang, Shih-Chieh Lin, Yi-Zeng Hsieh, and Gwo-Dong Chen)
13:50-14:10
A Context Aware Interactive Robot Educational Platform (Eric Hsiao-Kuang Wu, Hubert Chi-Yu Wu, Yi-Kai Chiang, Yu-Che Hsieh, Jih-Cheng Chiu, and Kuan-Ru Peng)
14:20-14:30
The Effect of MSN Robot on Learning Community and Achievement (Wu-Yuin Hwang, Sheng-Yi Wu, and Hung-Cheng Chen)
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14:30 PM - 15:30 PM |
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15:30 PM - 17:00 PM |
Session 3 - Second Lives
Chair: Steve Leung
64 (F): Effects of Object Building Activities in Second Life on Players?? Spatial Reasoning (Jihyun Hwang, Hyungsung Park, Jiseon Cha, and Bokjin Shin)
65 (S): Effects of Collaborative Activities on Group Identity in Second Life (Sumin Seo, Xiangzhe Cui, and Bokjin Shin)
14 (S): GEOWORLDS: Utilizing Second Life to Develop Advanced Geosciences Knowledge (Donna Russell, Molly Davies, and Iris Totten) |
Workshop 1: Continues
Human-Robot Interaction Research Issues of Educational Robots (Tzu-Chien Liu and Maiga Chang)
15:50-16:10
Robotics Instruction Using Multimedia Instructional Material (Eric Zhi Feng Liu, Chan Hsin Kou, Ting Yin Cheng, Chun Hung Lin, and Shan Shan Cheng)
Humor and Empathy: Developing Students?? Empathy through Teaching Robots to Tell English Jokes (Siew-Rong Wu)
Gwo-Dong Chen, Mu-Chun Su, Eric Hsiao-kuang Wu, Wu-Yuin Hwang, Tzu-Chien Liu, Eric Zhi-Feng Liu, Siew-Rong Wu |
Tuesday 18 November 2008
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7:00 AM - 8:00 AM |
Breakfast (Room: Glacier Salon) |
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Room: Summit |
Room: Black Bear |
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8:00 AM - 9:30 AM |
Chair: Kinshuk |
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9:30 AM - 10:40 AM |
Session 4 - Novel Technologies
Chair: Masato Soga
22 (F): The Learning Environment for Stars and Constellations in the Real World with Finger Pointing (Masato Soga, Masafumi Miwa, Koji Matsui, Kazuki Takaseki, Kohei Tokoi, and Hirokazu Taki)
50 (S): "It is so like Disco" - Dancing on the iTiles (Stine Liv Johansen and Helle Skovbjerg Karoff)
54 (S): On the Benefits of Tangible Interfaces for Educational Games (Janneke Verhaegh, Willem Fontijn, and Aljosja Jacobs) [best paper] |
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10:40 AM - 11:00 AM |
Tea/Coffee break |
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11:00 AM - 12:00 Noon |
Session 5 - Educational Gaming
Chair: Pablo Moreno-Ger
63 (F): Exploring Learner??s Variables Affecting Gaming Achievement in Digital Game-Based Learning (Jiseon Cha, Youngkyun Baek, and Yan Xu)
68 (F): Development of Educational Videogames in m-Learning Contexts (Pablo Lav?n-Mera, Pablo Moreno-Ger, and Baltasar Fern?ndez-Manj?n) |
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12:00 Noon - 13:00 PM |
Lunch (Room: Glacier Salon) |
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13:00 PM - 14:30 PM |
Session 6 - Learning through Games (Room: Summit)
Chair: Maiga Chang
25 (S): Intergenerational Learning through World of Warcraft (Sri H. Kurniawan)
30 (S): A New 3-Dimensional Comic Chat Environment for On-line Game Avatars (Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, and Hwan-Gue Cho)
57 (S): Video Games in the English as a Foreign Language Classroom (Tom A. F. Anderson, Barry Lee Reynolds, Xiao-Ping Yeh, and Guan-Zhen Huang)
Posters teasers (5 minutes each):
17 (P): The Effects of Digital Games on Undergraduate Players?? Flow Experiences and Affect (Yu-Tzu Chiang, Chao-yang Cheng, and Sunny S. J. Lin)
29 (P): What Will Happen to Virtual Field Trips? Beyond Classroom (Hyungsung Park, Bokjin Shin, Xiangzhe Cui, and Jihyun Hwang)
56 (P): ToddlePuff: An Interactive Tangible and Spatial Interface (Ilan Schifter)
31 (P): Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games (Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietrich Albert, and Thomas Augustin)
33 (P): My-Mini-Pet: The Design of Pet-Nurturing Handheld Game (Calvin C. Y. Liao, Zhi-Hong Chen, and Tak-Wai Chan)
48 (P): Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning (Iro Voulgari and Vassilis Komis) |
Workshop 2: Virtual Instructors for Wearable Augmented Reality during Hands-On Learning and Play (Organiser: Jayfus Doswell)
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14:30 PM - 15:30 PM |
Tea/Coffee break + Posters (17, 29, 31, 33, 48, 56) |
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15:30 PM - 17:20 PM |
Session 7 - Robots and Pets
Chair: Mark D. Gross
42 (F): RoboMusicKids ??- ??Music Education with Robotic Building Blocks (Jacob Nielsen, Niels K. Barendsen, and Carsten Jessen)
51 (F): Learning about Complexity with Modular Robots (Eric Schweikardt and Mark D. Gross) [play]
46 (L): Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model (Zhi-Hong Chen and Tak-Wai Chan)
67 (S): Investigating the Use of a Robot with Tabla Education (Prakash Persad, Jorrel Bisnath, and Ruel Ellis) |
Workshop 2: Continues |
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18:00 - |
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Wednesday 19 November 2008
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7:00 AM - 8:00 AM |
Breakfast (Room: Glacier Salon) |
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Room: Summit |
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8:00 AM - 9:00 AM |
Session 8 - Games and Curricula
Chair: Fong-Lok Lee
21 (F): Design and Evaluation of a Physical Interactive Learning Environment for English Learning (Jie Chi Yang, Yi Lung Lin, Jia Jia Wu, and Kun Huang Chien)
55 (F): Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages (Morris S. Y. Jong, Alex W. C. Tse, Yuxia Zhou, Weiqin Chen, Fong-lok Lee, and Jimmy H. M. Lee)
44 (F): From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment (Sheng-Hui Hsu, Po-Han Wu, Tien-Chi Huang, Yu-Lin Jeng, and Yueh-Min Huang) |
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9:00 AM - 10:30 AM |
Panel - Breakout
Chair: Mike Eisenberg |
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10:30 AM - 11:00 AM |
Tea/Coffee break |
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11:00 AM - 12:00 Noon |
Chairs: Mike Eisenberg and Kinshuk |
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12:00 Noon - 13:00 PM |
Lunch (Room: Glacier Salon) |
Full papers (F): 25 minutes presentation + 5 minutes questions
Short papers (S): 15 minutes presentation + 5 minutes questions
Poster teasers: 5 minutes presentation
Information of Poster Displays
poster display board size (7'9" x 4')
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